Friday, June 3, 2011

A Year of Art: A Reflection

This has been a great learning year for me. I've taken other art classes in the past and learned a little bit, but in advanced art I feel like I've really become a better artist. I think this is just because I can work on my own and at my own pace. I watch a lot of tutorials on projects. I also ask a lot of questions whenever I need help. Before I was a poor artist. Now I feel like I'm a decent, respectable artist. Unfortunately, I'm not taking an art class next year, as scheduling simply won't allow it. I will try to take an art class my senior year though, and I will continue to create throughout high school. I also would like to take a computer art class in college or a drawing/sketching class. Although I doubt I'll ever be a professional artist, I still am proud of what I create. I have a deeper appreciation for professional art now. I really want to start going to art museums to what other artists have created. I can see now why greats such as Da Vinci and Monet are so highly esteemed. This year, the biggest change for me is that I plan to create art even outside of a class.

Profile an Artist

This quarter, I reflected back on what artists have influenced me the most through the years. I came to the conclusion that a rather obscure artist (although I'm sure he'll do great things in the future) had influenced me the most. His name is Cyrus Schoonmaker VIII. His art doesn't always look completely life-like, but the backgrounds he uses for his projects always intrigue me, such as his scratchboard bunny or self-portrait. I tend to focus on the main thing in the scene and detail that; the rest is just a blur. But Schoonmaker draws your eye away from the center and makes you look at the entire work. This way, you can really appreciate the entire piece, not just the focal point. His work can be found at: http://advandcedartcyschoonmaker.blogspot.com

A Simple 3D person

For this project I made a simple person on the 3D application Blender. It took me a few weeks just to figure out how to use the software, but making this person once I had the skills didn't take very long. I think it was a fun project because what I created is the basis for almost every 3D cartoon character in any movie.